![]() ![]() This should also provide a high performance boost, maintaining a reasonably balanced AI/player gameplay (optional). AI Pop Count Conversion Fix: Reduces the AI's and/or player's pops by introducing a scaling modifier on each planet individually (based on pop number) giving negative pop growth speed and pop assembly speed which is compensated with positive pop resource production (together with pop upkeep and other things for balance) and diplomatic weight from pops.AI Marketing Fix: Fixes AI's marketing micro selling and buying small amounts when resource capacity is full.when the AI has destroyer technology and cruiser technology for balance reasons. This should make AI fleets less corvette spammy and stronger (the 2 for 1 trade-off works out economically). Once the AI reaches the cap(s), a corvette is replaced with a frigate, and 2 frigates are replaced with a destroyer and 2 destroyers are replaced with a cruiser. AI Corvette/Frigate Spam Fix: Stops the AI from spamming corvettes, frigates, and destroyers by putting a cap on corvettes and frigates to 60 and destroyers to 30 per fleet.AI Unemployment Fix: Fills AI job vacancies fast and reduces unemployment by resettling the unemployed pops to planets with open jobs (optional). ![]()
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